| 1. | The most obvious usage in character animation is muscles 角色动画中动作很大程度上是靠肌肉形变来表现的。 |
| 2. | 3d character animation automaticity 3d角色动画自动化 |
| 3. | It is the target of this paper to design and realize an editor of character animation 本文的目的是设计和实现一个角色动画编辑器。 |
| 4. | As applied to character animation , you usually use ease in and out for most movemnts 对于角色动画,你总是要在运动中加入渐进或渐出的处理。 |
| 5. | Choose the link to download the microsoft agent character animation files and download one or more of the character . acs files (可选)选择下载microsoft agent字符动画文件和下载一个或多个字符. acs文件的链接。 |
| 6. | As a main part of 3d animation , character animation plays an important role in movie production and computer games 作为三维动画的重要组成部分,角色动画在影视制作、计算机游戏等应用领域占据越来越重要的地位。 |
| 7. | So from the point of view of applications , it is necessary to research on motion capture data in order to produce novel character animations 因此从应用角度讲有必要研究如何充分利用运动捕捉数据进行角色动画制作。 |
| 8. | The appearance of motion capture made character animation more active , and made up the deficiency of traditional key - frame animation 运动捕捉技术的出现,为角色动画制作注入了新的活力,弥补了传统的关键帧动画制作方法的不足。 |
| 9. | Modeling and character animation program wrapped into one tool providing a complete solution for game developers and high - end character animators 建模和人物动画节目包装成一个工具,提供一个完整的解决方案,为游戏开发商和高端字符动画 |
| 10. | ( 4 ) a motion editing prototype system called eidolon is developed . in this prototype system , many character animation and motion editing algorithms are implemented ( 4 )开发了一个运动编辑原型系统eidolon ,实现了许多角色动画和运动编辑算法。 |